Pogg

Screenshot of Pogg holding a pencil next to a canvas

A mobile game for young children to learn words, objects, and actions.

An original title solo developed by Ricky Vuckovic.

Project type Original game
Role Solo developer
Platform iOS
Year 2009
Sales Over 32,000 units sold.
Still attracting weekly sales after 17 years.

Ricky’s story

Pogg is a mobile game for young kids to learn words, objects, and actions.

It is built on the open question, “What should Pogg do now?”, and offers a Spelling mode for kids to type in words (type “run” and he runs, “cook” and he cooks, etc) as well as the Pictures mode that shows all the possible actions as colourful icons.

Although I designed it as a general children’s game, Pogg also found an audience among speech therapists and disability workers supporting children with autism and language delays.

I developed Pogg solo, with hand painted background landscapes by Celia Vuckovic.

Originally developed using Unity for iPhone 1.5,
updated periodically with whichever Unity version was current at the time.

The main character, Pogg, is a modified version of a Poser character asset, and the animations are made by me in Poser as well. Backgrounds are a mix of original handpaintings as well as stock imagery that I stylised in Photoshop.
Animations are composited in After Effects, and the soundtrack was composed in FL Studio.

There was an Android version for a while, but then I decided to support only iOS to keep things simpler, plus 95% of customers were on iOS.

First released 17 years ago, and still getting weekly sales today.