Ricky Vuckovic
Game Designer + Developer
Hi, I’m Ricky, a game designer and developer who started coding at 4 years old on my brother’s Commodore 64. I have been designing, coding, animating, composing, and publishing games and digital interactives for 27 years through a mixture of employment as well as running a part-time solo creative studio.
I have released games and digital interactives on Amiga, PC, Mac, iOS, and Android.
Today, I run Ludagon, a micro-sized games studio in Canberra, Australia.
This portfolio brings together selected projects from across my career, including original games, commissioned work, exhibitions, immersive experiences, and experimental technology.
Featured Work
Can You Help Me?
A speech-controlled comedy puzzle game where you help a man escape a series of deadly puzzle rooms by talking to him, opening the right doors, and avoiding the goofy but deadly traps.
Guide Star
A retro arcade game designed for theĀ Outer Space: Stromlo to the Stars exhibition at Canberra Museum and Gallery, celebrating 100 years of Mount Stromlo Observatory
Postcard
A free experimental tech demo showcasing realistic 3D-scanned real-world environments.
A walkable snapshot of a moment in time.


